The Call of Duty franchise is known for constantly evolving, providing players with fresh content, new mechanics, and regular updates to keep the multiplayer experience dynamic and engaging. However, there is one area that has been consistently under scrutiny in recent Call of Duty titles, particularly in Black Ops 7-the perk system.

While perks have long been a hallmark of the Call of Duty series, offering players the opportunity to customize their playstyle and enhance their gameplay, the current state of the perk system in Black Ops 7 is flawed and outdated. The system as it stands does not provide the level of BO7 Bot Lobbies balance and diversity that players crave, leading to frustration and a lack of meaningful choice when it comes to perk selection.

In this article, we will explore the issues plaguing the perk system in Black Ops 7, why it needs urgent attention, and what changes could be made to create a more engaging, balanced, and rewarding experience for all players.

Current Problems with the Perk System in Black Ops 7

1. Lack of Diversity and Choice

One of the most glaring issues with the perk system in Black Ops 7 is the lack of diversity in the available perks. The perk system offers a few good options, but many players find themselves gravitating toward the same set of perks, especially in high-stakes modes like Ranked Play or League Play. For example, Flak Jacket, Ghost, and Tactical Mask often dominate the selection, making the choice of perks feel predictable and uninspired.

The problem here is that there's a clear absence of meaningful perk diversity. In previous Black Ops titles, players had access to a wider variety of perks, allowing them to customize their loadouts to a much greater degree. In BO7, the perks available often feel more like mandatory choices than strategic options. This leads to a one-dimensional gameplay experience, where players use the same combination of perks over and over without much room for experimentation or personal preference.

2. Perk Tiers Are Too Rigid

In Black Ops 7, the perks are divided into three tiers: Tier 1, Tier 2, and Tier 3. Each tier only offers a handful of perks to choose from, and players can only equip one perk from each tier. While this system is intended to encourage strategic loadouts, it falls flat because the tier structure is too rigid and restricts how players can mix and match perks to create their ideal playstyle.

The most significant issue with this tier-based system is that it forces players into certain combinations of perks that often feel imbalanced. For instance, if you want to run Flak Jacket (Tier 1), Ghost (Tier 2), and Tactical Mask (Tier 3), you're essentially locked into those choices because they are the best-in-class perks for surviving and remaining off the radar. This restricts creativity and prevents players from making unique loadouts that cater to different playstyles or experiment with less popular perks.

A more flexible system would allow players to mix and match perks from different tiers without being bound by the current rigid structure, leading to CoD 22 Bot Lobbies greater creativity and balance in perk selection.